Portal© allows you
many custom features that allow you to modify the appearance and functionality
of certain things. This file describes
some of the more abstract things you can add to the program to make it more
“yours.” Please check this help file
for each version for new ways to make your Portal© the best. This file assumes that you have an above
average knowledge of programming.
Custom
Status Images
Portal© allows you
the ability to change the default images that appear. Below is a list of the images and the associated filename.
Status Image | Filename |
HP (hit points) | HP.bmp |
SP (spell points) | SP.bmp |
GP1 (guild points 1) | GP1.bmp |
GP2 (guild points 2) | GP2.bmp |
Enemy (main enemy icon) | Enemy.bmp |
Enemy Low (skull) | EnemyLow.bmp |
Enemy Median (blood drop) | EnemyMedian.bmp |
Enemy High (shield) | EnemyHigh.bmp |
Enemy Better (aqua enemy icon) | EnemyBetter.bmp |
“Ok, so what’s that
do for me?”
Well, these
filenames are special. When you copy
one into the Portal© program directory (default is C:\Program Files\Portal),
when Portal© is launched, the program looks for any HP.bmp, SP.bmp, etc. files
in the program directory. If it finds
any, the default status images (HP, SP, etc.) will be replaced by those with a
corresponding filename in the program directory.
For example, you
can create a custom HP.bmp file, located in the program directory, and when
Portal© launches, the custom image contained in the file will be loaded to all
the hit point images in the program. If
there’s an SP.bmp file, the image contained in that file will be loaded to all
spell point images, and so on.
There are only a
few points to remember when designing your image:
· You can use any
paint/drawing program to create the images, but they must be saved in the
Windows bitmap (*.bmp) format.
· The images must be
16x16 pixels in size. Anything drawn
beyond 16x16 will be ignored.
· The images support
transparent backgrounds. The very lower
left pixel controls which color will appear transparent. If that pixel is colored silver, then ALL
silver pixels in the image will be transparent. If you need to use silver in your actual image, color the lower
left pixel in a different color.
Usually the transparent color is the same as the background color. Don’t be afraid to use a bright color like
yellow to define the background/transparent color either, as it will not appear
in the final image.
Allowing Multiple Instances of Portal©
Portal© allows you to invoke multiple instances if you desire. To accomplish this, simply create a dummy file allowmultiple.co in the root Portal© directory.
This is NOT recommended, and could cause some bad things if your computer can't handle the strain. Use at your own risk!