Room Properties Screen

 

Here is where you can view and edit different aspects of a specific room within a map.  The fields displayed are described below.

 

 

Room/Map Fields (read only)

These fields identify which room’s properties you are currently viewing.

 

Label Field

Any string in this field will appear on the Cartographer just below the room.  Us it to help visually identify rooms with text.

 

Tag Field

This field can only accept one character, which will appear inside the room itself.  The tag will only appear in rooms of the “blank” style (rooms without any icons in it). As such, if you bring up the room properties of a room that is not a “blank” style, the tag

field will be disabled.

 

Note: Room labels and tags will only appear if you have the Labels Checkbox checked on the Cartographer.

 

Notes Field

Here you can enter any special notes you wish about the room.

 

Warning Field

The Warning Field of a room is used in conjunction with sprinting.  If there's a problem in a room, and you want to be warned before entering it when sprinting, you would put the message here.  An example of a message would be "You're about to enter the room with the instant-death!"  When sprinting, and this room is about to be entered, a message screen will appear with the message "You're about to enter the room with the instant-death!"  At this point, you will be given the option to continue along the path through the room, or cancel before entering.  If you cancel, the rest of the movements are not completed and you remain in the room just before the warning room.

 

Room Panel

This panel gives a visual example of the room style and colors you desire.  Use the style buttons (arranged vertically to the right of the room example) and the color grid (below the example) to change whatever you desire about the room.

 

Exit Stubs Checkboxes

The concept of exit stubs is explained more in the Cartographer and Charting Setup help files, but in a nutshell, an exit stub is an exit that exists from the room in a cardinal direction that you haven’t created a link along yet.  Any stubs that are already in the room appear on the example, with the appropriate checkbox for each stub checked.  All unchecked checkboxes reflect no stub.

 

The special stub in the form of a circle reflects an exit stub that is a special, or non-cardinal direction.  Such an exit could be in, out, exit, jump, etc.

 

You can freely edit stubs as you wish, as they really have no functionality assigned to them.  They only exist to give you help with completing a map (as they help you see where you have yet to chart).  There are two rules regarding exit stubs you should know though.

 

Exit Stub Rule #1

Exit stubs cannot be placed on existing exits.  Basically, if you already have a north exit that leads from the room, you won’t be able to create a north exit stub also.  One won’t be created during charting and the Room Properties screen will disable that particular checkbox as well.  This does not apply to special exit stubs.

 

Exit Stub Rule #2

Exit stubs are automatically removed if you create an exit from the room in the direction of the stub.  This means that if you create an exit, let’s say north, and there was already a north exit stub in that room, the stub would be automatically deleted.  This happens regardless of how you create an exit link (charting, editing, etc.).  This does not apply to special exit stubs.

 

Exits Grid

This grid displays information about all exits that leave this room.

 

Ok, before we get further into editing room exits, let’s explain a bit more about the concept of the Cartographer.  Basically, only two different things make up a Cartographer map: rooms and exits.  Now, I did not say links, I said exits.  There’s a difference.  When you create a basic link between two rooms, what you do, is actually create two different “exits.”  One exit leads from Room1 to Room2.  The other exit leads from Room2 to Room1.  Both of these exits combined form a two-way link.  If only one exit exists between the two rooms, that is a one-way link.  When you are working with one room (as in the Room Properties screen), you only see the exits that are leaving that room, not any that are coming into it.  To view those, you need to look at the properties of the room on the other side of the link (this is a great use for the Jump to Room Button defined below).

 

That said, this is what the fields in the grid mean:

 

Exit                              The command to leave the room along the exit

Color                            The color in which the exit appears on the map

To X, Y Coordinates     The coordinates of the room the exit leads to

Destination Map Level The map the destination room is located on (can be different from the current map)

Pre-Action                    This command (if you define it) will be executed (when sprinting) before the actual exit command is performed.  This is useful if you need to do something like “open door” before you move “n” along the exit, for example.

Post-Action                  Identical to the Pre-Action, except that this command (again, if defined) will be executed (when sprinting) right after the exit command is sent.  This is useful if you need to do something like “close door” after you move “n” along the exit.

 

Add Exit Button

Add a new exit from this room to another room.  This will bring up the Create Map Link screen.  Once it has appeared, enter the values you desire and then accept or cancel the new exit(s).

 

Rename Exit Button

Allows you to rename the existing exit command to another, new command.  Use this if you made a typo with an exit you created, or you just need to change it for whatever reason.

 

Edit Exit Button

Also brings up the “Room Exit” screen, but populates it with the attributes of the currently selected exit in the Exits Grid.  Once you make any changes you desire, you then accept or cancel them.

 

Delete Exit Button

Permanently deletes the selected exit.

 

Jump to Room Button

Jumps to the properties of the room at the other end of the currently selected exit.