Here is where you can view and
edit different aspects of a specific room within a map. The fields displayed are described below.
These fields identify which
room’s properties you are currently viewing.
Any string in this field will
appear on the Cartographer just below the room. Us it to help visually identify rooms with text.
This field can only accept one
character, which will appear inside the room itself. The tag will only appear in rooms of the “blank” style (rooms
without any icons in it). As such, if you bring up
the room properties of a room that is not a “blank” style, the tag
field will be
disabled.
Note: Room labels and
tags will only appear if you have the Labels Checkbox checked on the
Cartographer.
Here you can enter any special
notes you wish about the room.
Warning Field
The Warning Field of a room is
used in conjunction with sprinting. If
there's a problem in a room, and you want to be warned before entering it when
sprinting, you would put the message here.
An example of a message would be "You're about to enter the room
with the instant-death!" When
sprinting, and this room is about to be entered, a message screen will appear
with the message "You're about to enter the room with the
instant-death!" At this point, you
will be given the option to continue along the path through the room, or cancel
before entering. If you cancel, the
rest of the movements are not completed and you remain in the room just before the warning room.
This panel gives a visual
example of the room style and colors you desire. Use the style buttons (arranged vertically to the right of the
room example) and the color grid (below the example) to change whatever you
desire about the room.
The concept of exit stubs is
explained more in the Cartographer and Charting
Setup help files, but in a
nutshell, an exit stub is an exit that exists from the room in a cardinal
direction that you haven’t created a link along yet. Any stubs that are already in the room appear on the example,
with the appropriate checkbox for each stub checked. All unchecked checkboxes reflect no stub.
The special stub in the form of
a circle reflects an exit stub that is a special, or non-cardinal
direction. Such an exit could be in,
out, exit, jump, etc.
You can freely edit stubs as
you wish, as they really have no functionality assigned to them. They only exist to give you help with
completing a map (as they help you see where you have yet to chart). There are two rules regarding exit stubs you
should know though.
Exit Stub Rule #1
Exit stubs cannot be placed on
existing exits. Basically, if you
already have a north exit that leads from the room, you won’t be able to create
a north exit stub also. One won’t be created
during charting and the Room Properties screen will disable that particular
checkbox as well. This does not apply
to special exit stubs.
Exit Stub Rule #2
Exit stubs are automatically
removed if you create an exit from the room in the direction of the stub. This means that if you create an exit, let’s
say north, and there was already a north exit stub in that room, the stub would
be automatically deleted. This happens
regardless of how you create an exit link (charting, editing, etc.). This does not apply to special exit stubs.
This grid displays information
about all exits that leave this room.
Ok, before we get further into
editing room exits, let’s explain a bit more about the concept of the
Cartographer. Basically, only two
different things make up a Cartographer map: rooms and exits. Now, I did not say links, I said exits. There’s a difference. When you create a basic link between two
rooms, what you do, is actually create two different “exits.” One exit leads from Room1 to Room2. The other exit leads from Room2 to
Room1. Both of these exits combined
form a two-way link. If only one exit
exists between the two rooms, that is a one-way link. When you are working with one room (as in the Room Properties
screen), you only see the exits that are leaving that room, not any that are
coming into it. To view those, you need
to look at the properties of the room on the other side of the link (this is a
great use for the Jump to Room Button defined below).
That said, this is what the
fields in the grid mean:
Add a new exit from this room
to another room. This will bring up the
Create Map Link screen. Once it has
appeared, enter the values you desire and then accept or cancel the new
exit(s).
Allows you to rename the
existing exit command to another, new command.
Use this if you made a typo with an exit you created, or you just need
to change it for whatever reason.
Also brings up the “Room Exit”
screen, but populates it with the attributes of the currently selected exit in
the Exits Grid. Once you make any
changes you desire, you then accept or cancel them.
Permanently deletes the
selected exit.
Jumps to the properties of the
room at the other end of the currently selected exit.