This screen is the program’s integrated conversation monitor. It allows you the flexibility of viewing all of your tells and color-coding individual people. For non-Portal© supported MUDs, please refer to the help file on Using Variables on how to apply the Tell Monitor for use.
Tell Monitor Elements
One Button/All
Button
This toggles
between viewing tells from all people or only the person selected in the From
Grid.
This will clear all
tells of the selected person in the From Grid.
This will clear all
tells from everyone.
Pressing this
button will temporarily pause incoming tells.
None will be lost, they are simply stored into a buffer until you decide
to un-pause them from coming in. While
tells are paused, you can freely browse the Tell Grid without worrying about it
being forced to the bottom should you receive a new tell.
This button will
un-pause tells from coming in. If any
tells are currently buffered, they will be added at this time, all at once.
Pause Button (on
the keyboard)
You can also toggle
the pausing of incoming tells by pressing the keyboard Pause button. If tells are incoming, pressing Pause will
pause them. Pressing Pause again will
allow the tells to flow freely in again.
Again, the Pause button referred to here is the button labeled “Pause”
on the keyboard.
This light will be
lighted green when tells are free to come in.
If tell reception is paused, the light will flash red.
This grid (on the
left side) displays all people you have conversed with thus far. Double-clicking on one will toggle the
listing of one or all in the Tell Grid.
This grid also displays how many tells are available for each
person. The color setting for each
person is saved with your own player’s profile.
Note: You can right
click on a person in this grid and color their tells a specific foreground and
background color. All tells from the
person will then appear in those colors until you choose to color them again.
This grid lists the
messages for all people or for only one.
If a tell is too long, you can double click on the grid to expand/hide
the Expanded Tells Field. You can right
click on a person in this grid as well and color their tells a specific
color. The tells are listed from top to
bottom, with the most recent being at the bottom. Whenever a new tell is received, the grid auto-focuses upon it at
the bottom of the grid (unless tells are paused).
Pressing this
button will add the single name currently in the Tell Field to the From
Grid. Use this to begin a conversation
with someone. Pressing Shift+Enter
while in the Tell Field will perform the same action. For example, while “bob” is typed into the Tell Field, pressing
this button will add “Bob” (it auto-capitalizes for you) to the From Grid. You can now start conversing with Bob.
Pressing Enter in
this field will send any text contained therein to the person selected in the
From Grid in the form of a tell. For
example, if you enter “hi there” into the field and the press Enter, it would
send “hi there” to the person selected.
Note: You can emulate
feelings to the person by using the activator character (; is default). For example, entering “;grin” in the field
and then pressing enter will have you grin at the person selected in the From
Grid. To get a list of all feelings (or
“souls” as we call them, type “souls” while online).
Note: You can also enter
emergency commands to the game via this field also. By using the activator character twice, the tell functionality is
overridden and all following text will be send to the game as if it was entered
it into the command line directly. For
example, if you entered “;;say hello” you will send “say hello” to the game.
This is assuming, of course, that you have the semicolon selected as your
activator character.
Use this field (and its
associated scrollbar) to view a tell that wraps off the Tell Grid. Whatever tell is currently selected in the
Tell Grid will be displayed in this field.
Use the attached scrollbars to view more lines if the tell happens to be
extremely long.